It can be challenging to reconstruct your notion of an athlete to consider a gamer with his or her fingers wriggling across a controller, but esports are forcing us to rethink traditional sports at a growing rate. Like other organized sports, these players have sponsors, coaches, teams, and practice schedules. They train hard and create cutting-edge strategies. They suffer upsets and enjoy exhilarating wins.
eSports used to be LAN parties. Friends would bring their computers to each other’s houses, connect them up (on the LAN, or local area network) and play games whilst fuelling themselves with junk food.
Then came dial-up internet. You no longer had to move your computer to your friend’s house, you just dialled into each other over the internet – again playing all night long, fuelled on junk food.
Then came broadband. The same, but faster. Better games, better graphics, still lots of junk food.
Then came actual paid tournaments. Some of the earliest were games called Counterstrike and Starcraft. (watch a few minutes of each – notice the age of the computers, but also the lack of corporate slickness, but feel the love for the game).
Today it has only grown from there – this is what tournaments are today: The International - Dota 2 Championships – up to a $30 million prize pool.
eSports is now a business with revenues. The video game and e-Sports sector has grown into a bona fide industry. The ecosystem consists of game studios, developers, testers, marketers, distributors, and players. Also companies that build specialized hardware, gaming systems, equipment, peripheral devices, and even gaming chairs. Then there are platforms like Steam and Origin that allow you to buy and play licensed games, as well as platforms like Twitch that allow professional gamers to monetize their skills and the audiences that value them.