Pinned straw:
Looks like an interesting game. I don't mind a good city builder.
Creative products like games and movies have such vast upsides. A single blockbuster can generate rivers of cash flows for many years.
At the same time, these tend to be industries which very much follow the Pareto Principle, in that 80% of the value is captured by the top 20%. In fact, I suspect with games it's more like 90% of the value is captured by the top 10%. And there's a long tail of poor ROI projects.
That's reflected in Playsides slide -- you spend up to US$4 million to generate anywhere between US$2-20million over two years. Projects also get abandoned and written down occasionally. 1/4 of their mobile titles generate 55% of the revenue etc
Picking the next big thing in advance is nigh on impossible. Still, this continues to be a fast growing industry (the overall pie is getting bigger), the company has a good diversity of projects and some good reliability of revenues in work for hire agreements (and with increasingly big players).
It's just so hard to value the shares.. Doubling the recent half's results, PLY is on >4x sales. Then again, their work for hire revenue double this year, and a bit of success with some original IP could really bring that ratio down. And I do think Gerry and Co know what they are doing.
But I do get a bit stuck on the very wide range of outcomes that are possible here.