Decent revenue number out of the Beans mint – $8.4m to be exact, a little shy of the $10m I ballpark in my valuation.
A crucial point that has been somewhat overlooked is that Playside will take (to the best of my knowledge) a ~6.5% cut of each subsequent sale from here on in (on certain marketplaces), potentially generating lots of extra passive revenue.
Provided this isn’t a fad that will blow over – and to be frank, that’s the base case – any hike on the price and volume might translate to substantial income going forward. I think it will depend on how good this new VR MMO is.
On that note, these NFTs now appear to be tied to Meta and the Quest platform. The MMO Playside announced – almost certainly native to the Quest – will host these NFTs as characters probably just as skins at first, but the real interesting potential here is 2-fold in my view.
1) What, if any, character modifiers do the NFTs give players in game? For example, a rare NFT with unusual features might provide superior stats to a player. This is a sort of ‘play to win’ feature, and divides the community.
2) More interestingly, if we assume the BEANS characters can ‘level up’ in game, and become ‘more powerful’, does this add to their after market value? I.e., Does 100 hours of levelling your BEAN character ascribe it more value to someone on OpenSea who’s looking to buy one?
I suspect we'll see more of these beans minted in the coming weeks. The tech seemingly has already been built to spin these out ad infinitum, so why not when people are prepared to pay? I just hope Playside treat this as more than a money grab, and really make the MMO spectacular. And more importantly, make it accessible to everyone, not just users with a BEAN.